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Games


 

Trolmoyer

Trolmoyer is a multiplayer arena brawler with MOBA inspired gameplay.

This was a game development project in second year of university where me and a few other students were tasked with creating a fully playable game. My role in the team was quite vital as I was the sole animator, rigger and technical animator on our team.
All of the characters as well as the skins for them were fully rigged and weight painted by me, I've also created a set of animations for each of the characters to fit their designed combat kit completely on my own. I've implemented the characters in engine, in co-operation with one of the designers on our team. To do so I've used the unity animator, creating a complex blending between different attacks and moves to make the characters feel smooth in game. Due to the dev team being very small (3 people for majority of the development) I had to be T-shaped and also partially took the role of a SFX and VFX artist, as well as played a big role in designing each character's combat kit as well as balancing the game. 


 

CGD Priestley Warriors

Priestley Warriors was a solo game development project I've done in my last year of college to showcase my general ability in making games. Everything in the game, from coding to modelling and animating was done by me in a very short period of 3 months to hone my skills as a game developer. While the programming, art and animation lack the final touches, I'm still quite proud of this project as it was a huge step from co-working on tiny college games to fully developing one on my own. While there were many hardships throughout the development of this project I'm still fairly satisfied with the end result!

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